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Sunday, 19 April 2015

Last minute everything!

Yeah I have a super amount of work to do in 2 days. Always leaving things to the very last minute.I would much rather be back in the world of Pro-Wrestling rather than the judgemental, ego driven world of art but have to wait a few more months for more wrestling.

Hey dreams are funny things and you have to do all this stupid rubbish to achieve them sometimes or you will be left wondering 'What If' and I don't want that but Motivation it is such an aggravation when it is stuff you really don't want to do. I tried 2 days ago to start this stupid hybrid character assignment and ended up drawing a picture of Louis Theroux instead. So here is that picture.


His latest three specials were great! Loved the mental institution ones. I really miss 'Weird Weekends'. Easily one of the best TV shows of all time. What a great concept! Yeah gotta get to work tomorrow.....or maybe the next day.

Stay Frosty

Friday, 13 March 2015

I got a Vortex in my pants! OH!

Totally winging a presentation tomorrow cause that's how I roll. How can I go wrong when I am presenting the Staten Island Dandy though? Hopefully it will all go well and I can incorperate my TESD project into passing my school work so I can work on it alot more!

Here is some more Diamond BQ for your eyes.




Stay Frosty


Tuesday, 13 January 2015

OH! here is a little more! OH!

OH! You begged and pleaded for more so here is just a little more from my TESD project. I finished modelling the microphone (for now) that captures the audio magic created around the table.


A turnaround video from the YouTubes

                              
 

And some more pics of Q because I want to



Until next time Keep on Fluttering!

Stay Frosty

Tuesday, 6 January 2015

Tell 'Em Steve Dave! 3D project

First post of the year is here. You can breath your sigh of relief now because I have returned.

 Everybody knows the best podcast in not only the world but the entire universe is Tell 'Em Steve Dave! So I have decided to create the TESD boys in 3D. I had to start off with the Staten Island Dandy, Brian Quinn. OH!
I have modelled a Q based off of the Rob Etch cartoons mixed with my own style.
Also added a Purple hoodie and the glorious facial hair for a more current look.
I haven't done any texturing or shader work yet (except the skin)

Because rigging isn't a strong point I have used 'Advanced Skeleton 4' auto rigging and have gotten a pretty awesome rig for the body set up. Once it is weight painted it will be a rocking rig.

The IJ classic Martian Hula hoop

I haven't quite got the Advanced Skeleton face rig working how I want it yet so may have to rig the face manually but here are some mess around faces.


 I'm not sure if I want to get the face rig done or start modelling Bry, or Walt so instead of procrastinating I have also have started modelling the Table and Microphone also with no texture work done yet.




I really want to update this blog much more so hopefully it won't take me two months again.

YOHO

Stay Frosty


 
 

Wednesday, 19 November 2014

Nuke Baby Nuke

Another assessment post. Last one for now, I promise.

Nuke has become real fun over this course although I wish I figured out my dynamics earlier so I gave myself more time to comp, Future lessons.

 A blog post wasn't in the assessment description but I have to get used to this blogging thing a little more cause I'm always forgetting. The good news is because this isn't an official hand in blog post I don't have to get detailed, in fact I'm not gonna get detailed at all. Yep thats right I am just gonna ramble on about nothing and see how long you continue to read it thinking you may get some valuable, life enhancing knowledge about my experience doing this assessment. You won't find any of that here, no, but you will find a screenshot of my script taken so far away all you see is the pretty colours of the nodes.

Stunning.

You're still here?
Why?

Ok, ok I better teach you something for sticking around against all good judgment. You must be bored...I've been there broski. Here is the video of the comp I ended up with which looks way better on my badass cintiq than a normal monitor.


What have I been taught? I hear you asking. Well you, my friend have just discovered that Rick Springfield makes fantastic music. 'Sign of Life' from his Songs For the End of the World  album is playing on that video and that album has just entered your shopping list.

You're Welcome

Stay Frosty



Tuesday, 18 November 2014

Programming Assignment

Alright so here is another assignment post. This time it is the magical land of programming. The assignment required the creation of a script and the explanation of said script.

Script Overview: The script I made randomises vertices's on a mesh and places them at random co-ordinates each time it is run. I choose to go with this script  as I didn't want to go to complex and cause myself frustration.

Development Process: The first thing I did was create the 'for' statement that would grab all the verts on the mesh and move them to a random co-ordinate within a delegated range. When I had that all working I put the 'For' statement within a proc and created a window for it to pop up in and allow a button for the user to press to run the script at anytime. Below is the script as I made it.

//select the mesh you desire to randomise the verts on and run script
//Click button with mesh selected and BAM the verts randomise

if(`window -exists rVerts`)//Checks to see if window exists
deleteUI -window rVerts;//If the window exists it is closed

window -title "Randomize Verts" //Puts a title on the window
       -widthHeight 100 100 //Width and Height of window
        rVerts;
columnLayout;//The type of layout of the window
button -label "Randomize" -command randomVerts;//the button name and command it will execute


showWindow rVerts; //shows the window

proc randomVerts()
{
$Selected = `ls -sl`; // this line lists the selceted objects and defines what $selected will do
$myVerts = `getVerts`; // this line grabs all the vertices of selected objects and puts them into a string array represtented by $myVets


         for ($vert in $myVerts) // this line says for every Vertice selected in the array of $myVerts to run the following commands
         {   

         float $randNumX = rand ( -0.5, 0.5 );//this line defines how many units the verts will randomly move vertices in the X axis
         float $randNumY = rand ( -0.5, 0.5 );//this line defines how many units the verts will randomly move vertices in the Y axis
         float $randNumZ = rand ( -0.5, 0.5 );//this line defines how many units the verts will randomly move vertices in the Z axis

         select -r $vert ;//this line replaces the mesh selection with the selection of the vertices within the selcted mesh
         move -r $randNumX $randNumY $randNumZ ;//this line moves the verts randomly according to the values defined above
        
         select -r $Selected; // returns or reselectes the previously selected object
}
}
Reflection: Being my first experience with programming I am quite happy with the script I have created. The course, along with the text book MEL Scripting for Maya Animators by Mark R. Wilkins, Chris Kazmier and Stephan Osterburg , gave me a basic understanding of MEL programming which I believe will be extremely valuable in the future.

Stay Frosty

Sunday, 16 November 2014

That UFO Project again

Alright, alright it is time for another post about the UFO project. There is still some comp work to be done but I have until Wednesday to toil away in Nuke. This is just to focus on the Dynamics aspect. The first post showed the work in progress shot I submitted for feedback.

A quick rundown of the feedback went like this:
  • The outer cone was to still and needed more particles
  • The beam of light that came down was good but re-timing needed to be considered and a colour change was necessary
  • The particles in the middle where out of place
  • Consider change the middle particles to a beam or something that reaches the man instead
  • Consider more rings of light
I tried to address these issues in my new submission which will be shown shortly so calm down. First i will outline the way I went about trying to address these issues.

With the outer cone I added more particles, added rotation to the geometry that i was emitting off and used a volume axis field to added some more movement and separation.

The ring/beam of light was re-timed and colour corrected in Nuke instead of re-rendering. Time saving at its finest.

I changed the particles in the middle to be tighter and flow all the way to the ground, also adding a glow effect.

I tried some pulsing rings of light but i just couldn't get them to look good enough so I scrapped them.

Below is the video. No music on this one but I promise there will be some rockin' tunes on the updated comp.





Overall I'd say I learnt a lot through my first journey into the world of dynamics. Am I happy with the final result? Not at all but live, learn and be better next time.

Stay Frosty